Drakkar De Mennan, one of the most despicable and dreaded villans ever, is a member of not only the Zhentarium, but he also sits on the Undead Archmagi Council. Drakkar began his magical studies as an apprentice to a lich named Nazule. Nazule kidnapped Drakkar after murdering his parents, and would have done away with Drakkar, but found a use for him in the upkeep of his stronghold. Nazule constantly tormented and tortured Drakkar as a child, having him perform unspeakable acts of cruelty, constantly threatening to gruesomely murder him, and teaching him to live on a diet of the flesh of sentient beings (especially humans). Drakkar grew to be a mad twisted young man under the supervision of Nazule. Drakkar eventually earned his freedom and began adventuring and practicing magic on his own. He later joined the Zhentarium and was placed under the authority of Lord Brallus Sinstorm, a former priest of Bane, who was then in service to Cyric. Drakkar (while adventuring) came accross 3 powerful artifacts. Bloodthorn, an intelligent enchanted vampiric dagger, The Ring of the Spine, and The Ring of the Ghost. Drakkar was killed in a battle with the Harpers while traveling in the Underdark. Drakkar was brought back from the dead by a powerful necromancer named Raljar Telek. Raljar happened to be the creator of the 3 magical items Drakkar had so quickly becom attached to. Drakkar was given these items in exchange for service and loyalty to Raljar. While in the service of Phianna, Cardinal of the Church of Shar, Queen of Hargoth (now a lesser power of the realm), the Zhentarium, and Raljar, he grew more evil and chaotic than ever imaginable. He worked hand in hand with the Drow (specifically House Despona), Liches, deamons, and even a Death Knight named Hir Russak. He made it his solemn vow to erradicate the Illithid race (after a nasty incident on the Ethereal Plane). Drakkar, Hir Russak, Brallus, Matron Mother Despona, and Raljar were taken by the mists of Ravenloft, where they became lords of the lands (of varying levels) Russak escaped and eventually ascended to the immortal status of a lesser power. Brallus, Despona, and drakkar managed to escape Ravenloft by slaying a Uranium Dragon and finding the Codex of the Planes, which they used to escape and bring their Ravenoft estates back to to Faerun with them..
Name: Drakkar De Mennan Race: Human Class | Level:Mage/Thief | 36/32 Gender/Ht/Wt/Age: Male/6ft/200lbs/70yrs old Hit Points/Armor Class: 195/-21 Strength - 24 Dexterity - 18 Constitution - 16 Intelligence - 23 Wisdom - 21 Charisma - 18 WEAPON PROFICIENCIES NON-WEAPON PROFICIENCIES Dagger/Dirk Speak Regional Dart Speak Common Long Sword Speak Elf (Drow) Quarterstaff Ancient History Short Sword Disguuise Etiquette Heraldry Reading/Writting Religion Air-borne combat Rope Use Set Snares Spellcraft Monsterology Swimming Blind Fighting Engineering Herbalism Planar Lore Planar Magic Speak Lower Planar Speak Dwarven Anatomy Necrology Other too numerous to mention THIEVING ABILITIES: PP - 95% F/R T - 95% HS - 95% CW - 95% OL - 95% MS - 95% DN - 95% RL - 95% TYPICAL SPELL LIST: 14,14,7,7,7,7,7,7,7 Affect normal fires; Comprehend Languages; Detect Magic; Enlarge; Spider Climb; Blindness; Darkness 15'; Detect good; Locate Object; Web; Fireball X2; Lightning bolt X2; Melf's Minute Meteors; Polymorph other; Polymorph self; *Drakkar's Zone of Chaos; *Drakkar's Shadow Daggers; Lower resistance; *Drakkar's magic resistance; Teleport; Wall of Force; Wall of Iron; Chain Lightning; Disintegrate; Globe of Invulnerability; Acid Storm; Prismatic Spray; Teleport without error; Gunther's Kaleidescopic strike; Monster summoning VI X2; Meteor Swarm X2, *Drakkar's Re-injunction, Mordenkainen's disjunction, Timestop X3. MAGICAL ITEMS ITEMS WORN Bloodthorm Vampiric Dagger Amulet of the Planes Dagger +3 X14 Bracers of Defense AC4 Dagger of throwing +2 Cloak of protection +3 Dart +3 X20 Guantlets of Ogre power long sword +3 Girdle of Dwarvenkind Short Sword +3 Ring of Protection +4 AC Bag of holding 1500 lbs X2 Robe of the Archmagi Magic scrolls X4 Scarab of Protection Potion of extra healing undead X4 Drakkar's Staff (combined power and magi) Censor of Controlling air elementals Crystal ball Oil of Slipperiness Quarterstaff +2 Quarterstaff +3 Ring of Invisibility Ring of Mammal Control Ring of Undead Control Ring of the Ghost Ring of the Spine Robe of eyes Robe of scintillating colors Rope of Entanglement Staff of Curing Wand of Polymorphing Wand of Illusions Wand of Conjuration Wand of Necromancy SPECIAL ABILITIES: Psionic Wild Talent: Metamorphosis 3X/Day 85% Magic resistance (5% robe,20%imp Familiar +60% spell ) Can drain 112 hit points from Wraith servants and his 4th level fighter "The Gimp" Can become a free will " Phase Lich" at will (ring of the ghost) -18 AC and a MV rate of 30 as a Specter.
5th level Drakkar's Necromantic Charm (necromancy, enchantment/charm) Range: 30 yards Duration: 1 turn+1 round per level of caster Area of Affect: 1 free willed undead or 10 hd of other undead Components: M,S Casting Time: 5 Saving Throw: Neg. This spell is similar to the charm person or charm monster spells, but unlike those it affects only undead creatures. The material component is a skull carved from a small cube of black onyx worth at least 1000 gp. 6th level Drakkar's Necromantic Empowerment (Reversible) (necromancy) Range: 30 yards Duration: 1 round per level of caster Area of Affect: 1 free willed undead or 10 hd of other undead Components: V,S,M Casting Time: 6 Saving Throw: Special this spell temporarily increases the form thet an undead creature takes. The subject of the spell acts as another undead creature of a higher (or lower for the reverse, Drakkar's Necrmantic Divestment) hit die in respect to form, defenses, attacks, appearance, special abilities, and vulnerabilities. The caster may raise an undead creature's status 1HD for every four levels of the his experience. Undead previously under the caster's control remain under his control no matter what form the affected creature takes.The material component of this spell is a potion of healing undead which is consumed during the casting. 6th level Drakkar's Visual Dweamor Theft (Alteration, Invocation/Evocation) Range: O Duration: 1hour plus 1 round per level of caster Area of Affect: Caster Components: V,S,M Casting time: 6 Saving throw: None This spell allows the caster to memorize spells and imbue blank scrolls with any spell he sees cast. the caster must make a successful spellcraft proficiency check, and intelligence check, and a percentile roll to learn the spell (this takes a round to perform). Spells beyond the level that the caster can use cannot be coppied. The material componets of this spell are the scrolls on which the stolen spell is placed. 9th level Drakkar's Planar Eruption (invocation/evocation) Range: 100 yuards Duration: Instantaneous Are of Affect: fourty foot cube Component: V,S,M Casting time: 9 Saving Throw: 1/2 this spell cause a rip in the fabric of a specified plane or planes (no more than 2) other than the prime material, causing an eruption of the material and energy of that plane to spill out from all directions in a fourty foot cube. this enourmous eruption of matter and energy causes 10d12+10pts/level of caster to any creature within the are of affect. The type of damage caused is determined on which plane the eruption occurs from. Ex. Elemental plane of earth - Force damage Elemental plane of fire - fire damage Negative Material Plane - Negative energy Positive material plane - + energy fire+water - Steam Water + neg material - Ice The Material component for this spell is an amulet of the planes, which is NOT consumed in the casting.
the look of Drakkar